Along the book, we will be building a game as a demo of the concepts we will be studying in each chapter. The game is going to be a classic Space Shooter arcade game. We'll call it YASS—Yet Another Space Shooter.
This means some decisions will be taken for this particular type of game, but other options will also be commented since the book is meant for generic video game development.
We are going to create a project with a single
Activity and we will add fragments when necessary.
In the versions prior to Android 5.0 Lollipop, the transitions between activities could be modified, but only in a very limited way. The user can even disable them in a setting. All in all, this will ...