Now we are ready to spawn some enemies. For this, we are going to introduce a new concept: the
GameController is a special type of
GameObject that has no visual representation (it is not a sprite) and its mission is to control the evolution of the game using the calls to
One of the most typical tasks of a
GameController is managing the environment. This includes spawning enemies with the right parameters when necessary.
Game controllers fall into two main groups:
This is a type of
GameController that generates levels or enemies based on a set of parameters (or a function) that include some sort of random input.
The main advantage ...