Book description
A complete tutorial for the real-world application of Autodesk Inventor, plus video instruction on DVD
Used to design everything from airplanes to appliances, Autodesk Inventor is the industry-leading 3D mechanical design software. This detailed tutorial and reference covers practical applications to help you solve design problems in your own work environment, allowing you to do more with less.
It also addresses topics that are often omitted from other guides, such as Inventor Professional modules, design tactics for large assemblies, using 2D and 3D data from other CAD systems, and a detailed overview of the Inventor utility tools such as Design Assistant and Task Scheduler that you didn't even know you had.
Teaches the most popular 3D mechanical design software in the context of real-world workflows and work environments
Provides an overview of the Inventor 2010 ribbon Interface, Inventor design concepts, and advanced information on productivity-boosting and visualization tools
Offers crucial information on data exchange, including SolidWorks, Catia, Pro-E, and others.
Shares details on documentation, including exploded presentation files, simple animations, rendered animations and stills with Inventor Studio, and sheet metal flat patterns
Covers Inventor, Inventor Professional, and Inventor LT
Includes a DVD with before-and-after tutorial files, a searchable PDF of the book, innovative video tutorials for each chapter, and more
Mastering Autodesk Inventor teaches you to get the most from the software and provides a reference to help you on the job, allowing you to utilize the tools you didn't even know you had to quickly achieve professional results.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of contents
- Copyright
- Dear Reader,
- Acknowledgments
- About the Authors
- Introduction
-
1. Inventor Design Philosophy
- 1.1. Moving from the AutoCAD Environment
- 1.2. Using the Inventor Graphical Interface
- 1.3. Learning the File Types in Inventor
- 1.4. Creating a 3D Virtual Prototype
- 1.5. Understanding Parametric Design
- 1.6. Understanding Functional Design
- 1.7. Understanding Solids vs. Surface Modeling
-
1.8. Best Practices in Autodesk Inventor
- 1.8.1. Creating a Data Management Structure
- 1.8.2. Selecting the Proper Project File Type for Your Designs
- 1.8.3. Developing an Efficient and Stable Part-Modeling Workflow
- 1.8.4. Developing Assembly Structure for Maximum Efficiency
- 1.8.5. Establishing Standards for Documentation
- 1.8.6. Using Digital Communication
- 1.9. The Bottom Line
-
2. Data and Projects
- 2.1. Creating a Data Structure
- 2.2. Creating the Project File
- 2.3. The Bottom Line
-
3. Sketch Techniques
- 3.1. Exploring the Options and Settings for Sketches
-
3.2. Creating a Sketch in a New Part
- 3.2.1. Creating a New Part File from a Template
- 3.2.2. Creating Lines Using the Line Tool
- 3.2.3. Understanding Sketch Constraints
- 3.2.4. Using Degrees of Freedom to View Under-Constrained Sketch Elements
- 3.2.5. Using Dimensions to Fully Constrain a Sketch
- 3.2.6. Understanding the Save Options
- 3.2.7. Making a Sketch Active for Edits
- 3.2.8. Using Construction Geometry
- 3.2.9. Using the Polygon Tool
- 3.2.10. Creating Driven Dimensions
-
3.3. Taking a Closer Look at Sketch Constraints
- 3.3.1. Tangent Constraint
- 3.3.2. Perpendicular Constraint
- 3.3.3. Parallel Constraint
- 3.3.4. Coincident Constraint
- 3.3.5. Concentric Constraint
- 3.3.6. Collinear Constraint
- 3.3.7. Horizontal Constraint
- 3.3.8. Vertical Constraint
- 3.3.9. Equal Constraint
- 3.3.10. Fix Constraint
- 3.3.11. Symmetric Constraint
- 3.3.12. Smooth Constraint
- 3.4. Gaining More Sketch Skills
- 3.5. Creating Sketches from AutoCAD Geometry
- 3.6. Creating and Using 3D Sketches
- 3.7. The Bottom Line
-
4. Basic Modeling Techniques
- 4.1. Exploring Application Options and Settings for Part Modeling
- 4.2. Creating Basic Part Features
- 4.3. Exploring the Extrude Tool
- 4.4. Creating Revolved Parts and Threads
- 4.5. Creating Work Features
- 4.6. Creating Fillets
- 4.7. Hole Features
- 4.8. Bend Parts
- 4.9. The Bottom Line
-
5. Advanced Modeling Techniques
- 5.1. Creating Complex Sweeps and Lofts
- 5.2. Creating Multi-body Parts
- 5.3. Creating Derived Parts and Assemblies
- 5.4. Working with Patterns
- 5.5. Setting Parameters and iProperties
- 5.6. Adding Part Tolerances
- 5.7. Troubleshooting Failures with the End-of-Part Marker
- 5.8. The Bottom Line
-
6. Sheet Metal
- 6.1. Understanding Sheet-Metal Parts
- 6.2. Getting to Know the Features
- 6.3. Using Sheet-Metal Templates and Rules
- 6.4. Authoring and Reusing Punches
- 6.5. Working with the Flat Pattern
- 6.6. Using Sheet-Metal iPart Factories
- 6.7. Modeling with Non-Sheet-Metal Features
- 6.8. Working with Imported Parts
- 6.9. Annotating Your Sheet Metal Design
- 6.10. Harvesting Legacy Sheet-Metal Templates
- 6.11. The Bottom Line
-
7. Part and Feature Reuse
-
7.1. Working with iParts
-
7.1.1. Creating and Modifying iParts
- 7.1.1.1. Modifying the Parameter List
- 7.1.1.2. Creating the iPart
- 7.1.1.3. Editing the iPart Table
- 7.1.1.4. Including and Excluding Features
- 7.1.1.5. Including or Excluding Work Features in iParts
- 7.1.1.6. Working with Threaded iPart Features
- 7.1.1.7. Working with Sheet-Metal iParts
- 7.1.1.8. Changing Color in iParts
- 7.1.1.9. Exploring the Authoring Options
- 7.1.1.10. Generating Member Files
- 7.1.1.11. Creating Custom iParts
- 7.1.1.12. Testing the iPart
- 7.1.1.13. Editing the iPart Factory
- 7.1.2. Using iParts in Designs
-
7.1.1. Creating and Modifying iParts
- 7.2. Working with iFeatures
- 7.3. Reusing Existing Geometry
- 7.4. Introducing Content Center
- 7.5. The Bottom Line
-
7.1. Working with iParts
-
8. Assembly Design Workflows
- 8.1. Understanding Subassemblies
- 8.2. Top-Down Design
- 8.3. Adaptivity
- 8.4. 3D Constraints
- 8.5. Assembly Features
- 8.6. Managing the Bill of Materials
- 8.7. Assembly Reuse and Configurations
- 8.8. The Bottom Line
-
9. Large Assembly Strategies
- 9.1. Selecting a Workstation
- 9.2. Working with Performance Settings
- 9.3. Working with General Settings
- 9.4. Large Assembly Best Practices
- 9.5. Managing Assembly Detail
- 9.6. Simplifying Parts
- 9.7. The Bottom Line
-
10. Weldment Design
- 10.1. Exploring Weldment Design Methodologies
- 10.2. Modeling Preparations
- 10.3. Exploring Cosmetic Welds
- 10.4. Creating Weld Beads
- 10.5. Creating Fillet Welds
- 10.6. Creating Groove Welds
- 10.7. Performing Machining Operations
- 10.8. Exploring Weld Properties and Combinations
- 10.9. Using the Weld Symbol
- 10.10. Understanding Bead Property Report and Mass Properties
- 10.11. Creating Drawing Documentation
- 10.12. Generating a Bill of Materials and Parts List
- 10.13. The Bottom Line
- 11. Functional Design
-
12. Documentation
- 12.1. Working in the Presentation Environment
-
12.2. Using the Drawing Manager
- 12.2.1. Creating Templates and Styles
- 12.2.2. Utilizing Drawing Resources
- 12.2.3. Editing Styles and Standards
- 12.2.4. Creating Drawing Views
- 12.2.5. Annotating Part Drawings
- 12.2.6. Annotating Assembly Drawings
- 12.2.7. Working with Sheet-Metal Drawings
- 12.2.8. Working with Weldment Views
- 12.2.9. Working with iParts and iAssembly Drawings
- 12.2.10. Sharing Your Drawing Outside Your Workgroup
- 12.3. The Bottom Line
-
13. Inventor Tools Overview
- 13.1. Exploring the AEC Exchange
- 13.2. Using AutoLimits
- 13.3. Using the Design Assistant
- 13.4. Using the Drawing Resource Transfer Wizard
- 13.5. Using Style Tools
- 13.6. Exploring the Supplier Content Center
- 13.7. Using the Task Scheduler
- 13.8. Using iProperties
- 13.9. Using the Measure Tools
- 13.10. Participating in the CIP and CER
- 13.11. Using Miscellaneous Tools
- 13.12. The Bottom Line
- 14. Exchanging Data with Other Systems
-
15. Frame Generator
- 15.1. Accessing the Frame Generator Tools
- 15.2. Exploring the Frame Generator File Structure
- 15.3. Exploring the Anatomy of a Frame Member
- 15.4. Inserting Frame Members
- 15.5. Adding End Treatments
- 15.6. Maintaining Frames
- 15.7. Performing Analysis
- 15.8. Publishing Frame Members
- 15.9. Frame Assemblies and BOMs
- 15.10. The Bottom Line
-
16. Inventor Studio
- 16.1. Exploring the Inventor Studio Environment
-
16.2. Creating and Managing Studio Styles
- 16.2.1. Exploring the Surface Styles Dialog Box
- 16.2.2. Exploring Lighting and Lighting Styles
- 16.2.3. Exploring the Scene Styles Dialog Box
- 16.2.4. Composing and Rendering Images
-
16.3. Animating with Studio
-
16.3.1. Using Animation Tools
- 16.3.1.1. Using Animation Timeline
- 16.3.1.2. Using Animation Favorites
- 16.3.1.3. Using Common Animation Controls
- 16.3.1.4. Using Animate Component
- 16.3.1.5. Using Animate Fade
- 16.3.1.6. Using Animate Constraints
- 16.3.1.7. Using Animate Parameters
- 16.3.1.8. Using Animate Positional Representations
- 16.3.1.9. Using Animate Camera
- 16.3.1.10. Using Animate Light
- 16.3.1.11. Dynamic Simulation to Studio
- 16.3.2. Using Video Producer
- 16.3.3. Rendering Video or Animations
-
16.3.1. Using Animation Tools
- 16.4. The Bottom Line
-
17. Stress Analysis and Dynamic Simulation
- 17.1. Introduction to Analysis
-
17.2. Conducting Stress Analysis Simulations
- 17.2.1. Static Stress vs. Modal Analysis
- 17.2.2. Simplifying Your Model
- 17.2.3. Specifying Materials
- 17.2.4. Applying Simulation Constraints
- 17.2.5. Applying Loads
- 17.2.6. Specifying Contact Conditions
- 17.2.7. Generating a Mesh
- 17.2.8. Running the Simulation
- 17.2.9. Interpreting the Results
- 17.2.10. Using the Result, Scaling, Display, and Report Tools
- 17.2.11. Conducting Parameter Studies
-
17.3. Conducting Dynamic Simulations
- 17.3.1. Working with Joints
- 17.3.2. More on Working with Joints
- 17.3.3. Working with Redundancy
- 17.3.4. Working with Environmental Constraints
- 17.3.5. Running a Simulation
- 17.4. Exporting to FEA
- 17.5. Using the Dynamic Simulation Information in Stress Analysis
- 17.6. The Bottom Line
-
18. Routed Systems
- 18.1. Tube and Pipe
- 18.2. Cable and Harness
- 18.3. The Bottom Line
-
19. Plastics Design Features
- 19.1. Using Plastic Part Templates
- 19.2. Creating Thicken/Offset Features
- 19.3. Creating Shell Features
- 19.4. Creating Split Features
- 19.5. Creating Grill Features
- 19.6. Creating Rule Fillet Features
- 19.7. Creating Rest Features
- 19.8. Creating Boss Features
- 19.9. Creating Lip and Groove Features
- 19.10. Creating Snap Fit Features
- 19.11. Creating Rib and Web Features
- 19.12. Creating Draft Features
- 19.13. The Bottom Line
-
A. The Bottom Line
- A.1. Chapter 1: Inventor Design Philosophy
- A.2. Chapter 2: Data and Projects
- A.3. Chapter 3: Sketch Techniques
- A.4. Chapter 4: Basic Modeling Techniques
- A.5. Chapter 5: Advanced Modeling Techniques
- A.6. Chapter 6: Sheet Metal
- A.7. Chapter 7: Part and Feature Reuse
- A.8. Chapter 8: Assembly Design Workflows
- A.9. Chapter 9: Large Assembly Strategies
- A.10. Chapter 10: Weldment Design
- A.11. Chapter 11: Functional Design
- A.12. Chapter 12: Documentation
- A.13. Chapter 13: Inventor Tools Overview
- A.14. Chapter 14: Exchanging Data with Other Systems
- A.15. Chapter 15: Frame Generator
- A.16. Chapter 16: Inventor Studio
- A.17. Chapter 17: Stress Analysis and Dynamic Simulation
- A.18. Chapter 18: Routed Systems
- A.19. Chapter 19: Plastics Design Features
- B. About the Companion DVD
Product information
- Title: Mastering: Autodesk® Inventor® 2010
- Author(s):
- Release date: July 2009
- Publisher(s): Sybex
- ISBN: 9780470478301
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