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Mastering Autodesk Maya 2013 by Todd Palamar

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Index

A

Absolute Width contour setting

acceleration, raytrace

Accumulate Opacity setting

Accuracy setting

caustics
final gathering
global illumination
shadow maps

active layers

active nCloth objects

active rigid bodies

Adaptive Sampling mode

Add Attribute dialog box

custom attributes
nParticles

Add Dynamic Attributes settings

Add Keys tool

Add Light Name option

Add New Render Pass option

Add Renderable Camera option

Add Selected Objects option

Additional Color channel

Additive layer mode

Adjust Final Gathering Color Effects option

Adobe Illustrator program

Advanced settings for mia material

Advanced Tessellation settings

Affect Selected Objects(s) option

After Effects program

blend modes
depth of field
IFF format

aim constraints

bug
pole vectors ...

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