Chapter 6. C10K – A Non-blocking Web Server in Go

Up to this point, we've built a few usable applications; things we can start with and leapfrog into real systems for everyday use. By doing so, we've been able to demonstrate the basic and intermediate-level patterns involved in Go's concurrent syntax and methodology.

However, it's about time we take on a real-world problem—one that has vexed developers (and their managers and VPs) for a great deal of the early history of the Web.

In addressing and, hopefully, solving this problem, we'll be able to develop a high-performance web server that can handle a very large volume of live, active traffic.

For many years, the solution to this problem was solely to throw hardware or intrusive caching systems ...

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