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Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

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Example streaming and best practices

To stream these levels, in the Levels window, you first have to click the Levels drop-down at the top and click on Add Existing.

Adding W1 and W2 allows us to select them and then hook their loading state to the volumes shown here:

With those added, and the volumes added like so to MasteringTestMap, it should look like this:

Back in the levels window, clicking the plus button on the volumes array allows us to then use the eye-dropper to drag into the world and select the right volume, or simply use the ...

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