Setting up our blueprints

Next, we need an actual new weapon. This will be very quick as again, right now we have very little to work with in the way of art assets, so we will demonstrate things creatively using those same art assets. Right-click on our BallGun weapon blueprint and click Duplicate. Rename the duplicated one BigBallGun and do the same trick, duplicating the FirstPersonProjectile blueprint and renaming it BigFirstPersonProjectile. We'll edit each of these quickly to get them ready to be pickups that can be added to our inventory and used by the player.

Open their full blueprints. In the projectile's components, pick ProjectileMovement (Inherited) and on the right you'll see the Projectile fly-out. Set the speeds to about double ...

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