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Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

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Synchronizing your inventory and HUD

Moving to actually draw our icons and cycle them is the first portion of this book where not all steps of implementation will be fully shown. All of the work as always is available on GitHub, and it is recommended to go look at each change in this Chapter 4 branch submission, but for discussion purposes, the focus will be on new concepts going forward and decision making. This is, after all, a Mastering book, so expect the pace and complexity of work to pick up. First, a bit of housekeeping, as this complexity does ramp up: as a project moves into a more mature state, the sheer number of source files tends to increase and it's best early on to start managing these into logical directories. There are really ...

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