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Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

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Why use sequencer?

As discussed, sequencer is the technology to use going forward and has a massive amount of options and power for proficient users. As this is designed to help give a holistic knowledge of the engine's capabilities, and not a content-creation specialization course, we'll likely only scratch the surface of what's possible with the tool; but knowing what it can do, and how it can help you, is crucial to making those early decisions in content pipeline and delivering the best experience possible to your audience.

A quick aside, for those following the GitHub project closely, you'll notice some commits in this chapter's beginning, which get it to build and run for HTML5 (tested on PC/Chrome, and Mac/Safari  the latter seems ...

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