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Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

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Using Volumetric Fog

Volumetric Fog is a great visual effect that currently is very specifically designed for areas a player may be walking in a relatively flat map, or areas they may be looking up from or down to with some elevation changes. Given the difficulty of computation, it's currently not otherwise supported (for example, varying based on camera view-angle), but it is still a very powerful tool and great system to be comfortable with explaining its significance to a team. To start, once more let's take a look at what is already in FrozenCove, and then we'll modify it a bit:

These settings give a nice subtle fog that only begins fairly ...

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