Building icons for the inventory with screen captures

To make this exercise more meaningful and a bit more of a real-world scenario, we need more art. As stated before, however, this is not a book about generating art or most UE4 content. That said, as a technical developer trying to prove what can and can't be done, and without requiring you, the reader, to spend money on Marketplace content or outsourced art studios the way a production game typically would, we will use some stand-in art that's free. So the first thing to do is to get to the Epic Games Launcher. As first noted in Chapter 1, Making a C++ Project for a First-Person Shooter, it's usually best to just make a shortcut directly to your UE4 editor executable. In case you forgot, ...

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