O'Reilly logo

Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Building icons for the inventory with screen captures

To make this exercise more meaningful and a bit more of a real-world scenario, we need more art. As stated before, however, this is not a book about generating art or most UE4 content. That said, as a technical developer trying to prove what can and can't be done, and without requiring you, the reader, to spend money on Marketplace content or outsourced art studios the way a production game typically would, we will use some stand-in art that's free. So the first thing to do is to get to the Epic Games Launcher. As first noted in Chapter 1, Making a C++ Project for a First-Person Shooter, it's usually best to just make a shortcut directly to your UE4 editor executable. In case you forgot, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required