Android setup

Those things handled, we move on to building on for Android. First, go to your engine install's /Extras/AndroidWorks/Win64 folder and launch the executable there. This will automatically take you through what's needed to successfully build a UE4 Android project, and the basic integration for Visual Studio. There are several differences between doing local Android builds and release-to-public Android builds regarding store keys (or an upload key, which I recommend), and what's helpful to avoid me simply copying all these URLs into Further Reading is that Epic integrates links directly to the information you need in the project settings for the Android platform, see here:

Those blue links should take you to up-to-date Android ...

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