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Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

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Proving out the basics

In the marketplace, to prove out our concept, the GitHub project will begin by importing the Paragon: Countess assets the same way we did at the beginning of Chapter 4UI Necessities – Menus, HUD, and Load/Save. Note that to save approximately 200 MB of the approximately 2 GB download of such a high-detail character, the Tier 2 skins were removed from GitHub, but of course you're welcome to use any of the many amazingly detailed characters that were released from the Paragon project. Once the character is added to the project, there are three main steps to getting it doing anything meaningful in the game:

  1. Create a new AIController class and make a blueprint instance of it (here, it's called MeleeAIController).
  2. Add ...

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