O'Reilly logo

Mastering Game Development with Unreal Engine 4 - Second Edition by Matt Edmonds

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Porting our projectiles and firing them in AR

Now we'll make things more interesting by pulling our projectiles from the earlier project in to this AR demo in all their glory. First, though, we'll need to add the source files to the proper folder and then generate project files. To do this, I've made two copies of the project on my local hard drive (which makes GitHub a bit tricky to handle as they're both branches in the same repository); but to keep things simple, I'll work locally with a copy of this branch (simply cut & paste to a new folder):

https://github.com/PacktPublishing/Mastering-Game-Development-with-Unreal-Engine-4-Second-Edition/tree/Chapter-13-AR

And have chapter 12's branch here in my normal GitHub local drive location:

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required