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Mastering iOS Game Development by Miguel DeQuadros

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Chapter 2. Creating the Stuff

Now that you have Xcode all set up, I know you are excited to get started on developing your awesome new game! However, as you know, we have to start slow! All games have assets, such as a 3D model, an image, or super awesome sound effects. If you don't know anything about stuff like this, then you've come to the right place! In this chapter we are going to discuss:

  • Creating or obtaining assets for your game
  • Creating an optimized asset
  • Designing your game

This is where you can start to get really creative! Once you start designing the building blocks of your awesome new project, the fun really begins.

Some assets will be easy to create, some will require a little more effort, some may involve paying people to create them ...

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