For now, import the
Player images (in the
sprites.atlas file) I have provided in the resources section of this book. Unless you have your own! Then by all means use yours.
Let's go back to our
GameLevelScene.m file and import yet another file. This time, it will be
#import "Player.h". Then, after the
@interface section that we added earlier, we are going to add another property similar to the map property we just added:
@property (nonatomic, strong) Player *player1. I used player1 because we will be adding in some multiplayer features later!
Then again, inside the
initWithSize function we will add the following code:
self.player = [[Player alloc] initWithImageNamed:@"P1Idle"]; self.player.position = (CGPointMake(100, 50); ...