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Mastering LibGDX Game Development
book

Mastering LibGDX Game Development

by Patrick Hoey
November 2015
Beginner to intermediate content levelBeginner to intermediate
420 pages
9h 2m
English
Packt Publishing
Content preview from Mastering LibGDX Game Development

Testing builds before release

The final component in the verification step of your final release package is to run some tests as a sanity check. These are standard tests that even developers should do, before handing off to your quality assurance group, when checking in bug fixes or after adding a new feature.

A smoke test

The first test, a smoke test, deals with a relatively straightforward and fast series of steps for covering as much of the game mechanics and features as possible without a lengthy review process.

BludBourne start and main menu

1. Verify we have a Proguard-processed archive BludBourne.jar.

2. Verify we have a Packr-generated native executable BludBourne.exe that references the Proguard-processed archive.

3. Start BludBourne by running ...

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Publisher Resources

ISBN: 9781785289361Supplemental Content