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Mastering Lumion 3D

Book Description

Master the art of creating real-time 3D architectural visualizations using Lumion 3D

In Detail

Lumion uses real-time 3D technology to provide immediate visualizations and create images in a fraction of a second without the long hours of rendering. With an outstanding collection of high-quality plants, trees, cars, buildings, people, and materials, any complex and challenging task can be handled easily by Lumion.

This is a practical guide featuring time-saving techniques along with established production tips for efficiency and swiftness in producing professional architectural visualizations in Lumion. The initial chapters provide a solid foundation by covering the solutions for typical problems when modeling for Lumion and how to create realistic and proficient terrains. You will also learn the best techniques to create believable materials and populate the 3D world with Lumion's models. Special chapters are reserved not only to improve the lighting and reflections in Lumion, but also to take the best from Lumion's effects. Finally, you will create powerful animations to bring life to any walk-through visualizations and export them as a movie or still images.

What You Will Learn

  • Import external 3D models and place Lumion's native models
  • Make height maps and detailed terrains
  • Design complex animations using layers and curved paths
  • Control Lumion's effects to add a special touch
  • Create and control believable materials
  • Produce believable renders with real camera effects
  • Organize your project with layers and manipulate the 3D models
  • Solve common problems and develop a production workflow

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Table of Contents

  1. Mastering Lumion 3D
    1. Table of Contents
    2. Mastering Lumion 3D
    3. Credits
    4. About the Author
    5. About the Reviewers
    6. www.PacktPub.com
      1. Support files, eBooks, discount offers, and more
        1. Why subscribe?
        2. Free access for Packt account holders
    7. Preface
      1. What this book covers
      2. What you need for this book
      3. Who this book is for
      4. Conventions
      5. Reader feedback
      6. Customer support
        1. Errata
        2. Piracy
        3. Questions
    8. 1. Getting Ready for Lumion 3D
      1. Starting to work with Lumion
      2. A quick overview
        1. Camera navigation in Lumion
        2. Controlling 3D models
          1. Handling the 3D models using Lumion
          2. Importing an external 3D model
          3. Using Lumion's 3D models
          4. Hotkeys to control the 3D models
        3. Saving in Lumion
        4. The Settings menu – how to use it
      3. Modeling for Lumion
        1. Modeling for visualization
          1. Improving the scene by adding detail
          2. Beveling edges
        2. Using additional models
      4. Importance of materials
        1. Materials affecting the geometry in Lumion
      5. Exporting the 3D model
        1. Using the COLLADA file format
        2. Exporting animations
      6. Common problems and solutions
        1. I cannot see my 3D model
          1. Solution
        2. I still cannot see my 3D model
          1. Solution
        3. Missing faces
          1. Solution
      7. Summary
    9. 2. Creating a Project in Lumion
      1. Creating a scene in Lumion
        1. Using the nine scenes
        2. Saving the scene
          1. How the save system works
          2. Autosave – the life saver
      2. Importing a proxy or a low geometry 3D model
      3. Sculpting the terrain
        1. Lumion's sculpting tools
          1. Shaping the terrain with the Height submenu
            1. The great Undo button
            2. Using a graphic tablet to sculpt
          2. Sculpting techniques
            1. Technique number 1
            2. Technique number 2
            3. Terrain for a swimming pool
      4. Working with the Terrain submenu
        1. Using terrain or height maps
          1. Creating a height map
          2. Creating height maps for real locations
        2. Modeling a 3D terrain
          1. The Landscape material
      5. Workflow optimization (best practices)
        1. Configuring Editor Quality
      6. Using Lumion's layers
        1. Why use layers?
        2. Where is the Layers menu?
        3. How layers work in Lumion
      7. Summary
    10. 3. Importing 3D Models
      1. The importance of planning
        1. Checking Lumion's content
      2. Importing 3D models
        1. External 3D model
      3. Adding Lumion's objects to the scene
      4. Placing the 3D models
      5. Rearranging 3D models
        1. Using Lumion's tools
        2. Making good use of hotkeys
        3. Placing any 3D model accurately
      6. Updating a 3D model with new geometry
      7. Replacing 3D models
      8. Common problems (troubleshooting)
      9. Locking a 3D model
      10. Summary
    11. 4. Applying and Creating Materials
      1. Material or texture
      2. A quick overview of Lumion's materials
      3. Working with materials
        1. Assigning materials to a 3D model
          1. Naming materials
        2. Removing a material
        3. Modifying and tweaking Lumion's materials
        4. The scale and texture positions
        5. Reflection, glossiness, and more
          1. Fresnel
          2. Controlling the refection sharpness
          3. Saturation
          4. Emissiveness
        6. An extra touch with the custom materials
          1. Working with the Glass material
          2. Hiding geometry with the Invisible material
          3. Creating swimming pools and other water surfaces
            1. Using the fantastic Water material
            2. Exploring the Waterfall material
        7. Advantages of using Lumion's materials
      4. Using imported materials in Lumion
        1. Transforming images into textures
          1. Creating seamless textures
            1. Gimp – how to create a seamless texture
            2. Photoshop – how to create a seamless texture
        2. Using UVs in Lumion
        3. Controlling the reflection with an alpha channel
        4. Clipping a surface with an alpha channel
        5. The Glass special feature
      5. Creating materials in Lumion
        1. The Standard material
        2. The mysterious Advanced Options menu
        3. Creating a normal map
      6. Organizing materials
        1. Saving and loading material sets
      7. Common problems (troubleshooting)
        1. How to solve flickering
      8. Summary
    12. 5. Creating Your 3D World
      1. Lumion models – a quick overview
        1. Different categories and what we can find
        2. Idle, animated, and other 3D models
      2. Project planning
      3. Placing and controlling 3D models in Lumion
        1. Placing a 3D model from Lumion's library
        2. Placing multiple copies with one click
        3. Tweaking the 3D models
        4. Controlling the models
          1. Copying 3D models
        5. Selecting and deleting 3D models
      4. The remarkable Context menu
        1. Selection – library
        2. Selection – all the Selection options
        3. Selecting different categories
        4. Controlling 3D models with the Transformation submenu
      5. Editing the properties of a 3D model
      6. Creating grass and using the Scatter elements
      7. Summary
    13. 6. Lighting in Lumion
      1. Lumion lighting – a quick overview
        1. Adjusting the Weather menu
      2. Exterior lighting with the Weather menu
        1. Photo and Movie modes – a very quick introduction
        2. How to create a golden and blue hour
        3. Creating a golden and blue hour with the Sun effect
        4. Adding realistic clouds using the Cloud effect
      3. Interior lighting with Lumion's lights
        1. Spotlight, omni light, and fill light
        2. Placing lights
          1. Using the fill light
        3. Tweaking lights with the Properties menu
        4. Working with Global illumination
        5. Improving reflections with a reflection cube
      4. Summary
    14. 7. Creating Realistic Visualizations
      1. Special effects – fire, smoke, and fog
        1. Special elements – practical applications
          1. Fire – a practical example
          2. Smoke – a practical example
          3. Fog – practical examples
      2. Photo and Movie effects
        1. What are the effects and how can they help me?
        2. Things needed for this chapter
        3. The difference with using the Movie mode
      3. Sun study – what is it and how can it be useful
      4. Tweaking shadows using the Shadow effect
        1. Working of shadows in Lumion
        2. Correcting shadows
        3. Coloring and tweaking soft shadows
      5. Creating realistic reflections
      6. Improving the realism with Camera effects
        1. Camera effects – what are they and how to use them
        2. Depth of field
        3. Creating lens artifacts with the Lens Flare effect
        4. Balancing the Bloom effect with the Exposure effect
        5. Noise
        6. Changing the saturation with the Selective Saturation effect
        7. Color correcting in Lumion
        8. Adding vignette
        9. Lens' errors – chromatic aberrations
        10. A practical application for the God Rays effect
      7. Working with Horizon and Volume Clouds
      8. Render still Images with the Photo mode
      9. Summary
    15. 8. Non-photorealistic Visualizations with Lumion
      1. Non-photorealistic rendering
      2. Benefits of using NPR's illustrations
      3. How can Lumion help us?
      4. Moving, deleting, and hiding effects
      5. How to use the artistic effects
      6. Conceptual visualization with the Painting, Watercolor, and Sketch effects
        1. The first layer – the Painting effect
          1. Best practice – adding a varnish layer
        2. The first layer – the Watercolor effect
          1. Best practice – improving lighting and color
          2. Best practice – the Watercolor Painting effect
        3. The second layer – the Sketch effect
        4. Best practices – enhancing a Watercolor/Painting render
      7. Technical illustrations with the Manga and Cartoon effects
        1. Correcting perspective with a 2-point perspective
        2. Exploring and using the Manga effect
        3. Working with the Cartoon effect
        4. Best practices – combining different outputs
          1. Sharpening lines
        5. Improving the Cartoon effect
        6. Creating a colored drawing with the Manga effect
      8. Summary
    16. 9. Animation Techniques
      1. Lumion's Movie mode – a quick overview
      2. Creating a movie in Lumion
      3. Motive and the need to create a storyboard
      4. Lumion's Movie mode – the workflow
        1. Step 1 – shoot the movie!
          1. Creating a camera path
            1. The camera path – how it works
          2. Best practices – creating a smooth camera path
          3. Best practices – composition and its importance
            1. Composition
            2. Importance of composition
            3. Getting a good composition
        2. Step 2 – editing the clips
          1. Editing a camera path
          2. Changing the video length
          3. Best practices – camera-filming techniques
            1. Tilt
            2. Panning
            3. Zoom
            4. Tracking
            5. Conclusion
        3. Step 3 – organizing the movie
          1. Handling clips
          2. Renaming clips
          3. Deleting and controlling multiple clips
            1. How can we move and rearrange the clips?
        4. Step 4 – animating objects and effects
          1. Lumion's animation effects – a quick overview
          2. Animating layers with the Hide and Show layer effects
            1. Sky drop with Lumion
          3. Animating a section cut with the Near Clip Plane effect
            1. Keyframe
          4. Simple animations with the Move effect
          5. Animating curved paths with the Advanced move effect
      5. Summary
    17. 10. Creating Walk-through Visualizations
      1. Lumion's video effects – a quick overview
        1. The Entire Movie mode
        2. Two exclusive effects – Sound and Stereoscopic
      2. Best practices – copying effects from the Photo mode
      3. Editing the scene in the Movie mode
      4. Improving the movie using additional effects
        1. Using depth of field and animating the camera's focus
        2. Adding realistic motion blur
        3. Walking and handling the camera
      5. Visual effects – Rain, Snow, and much more
        1. Winter time with the Snow and Rain effects
        2. Best practices – attending to small details with Lumion effects
        3. A special touch with falling leaves
      6. Enriching the movie using sound
      7. Playing safe with the Broadcast Safe effect
      8. Final touches using the Titles and In/Out effects
        1. Fading in/out – transitions between clips
        2. Adding text and logos with the Titles effect
      9. Rendering the final movie
        1. Exporting an entire movie with two clicks
        2. Best practices – exporting individual clips and a sequence of images
        3. Best practices – rendering a sequence of images
        4. Render passes
      10. Summary
    18. Index