Refactoring large storyboards

There was a time when refactoring storyboards was an arduous and complicated process, but it has now become so easy that there is little reason not to make our lives much easier by splitting a large, monolithic storyboard into several smaller ones.

In the following screenshot, we can see that our screen space is starting to be an issue:

We see that there are segued View Controllers off to the right (in fact, there are another four), and it is clear from the View Controller architecture that we could quite logically separate the second row of controllers into a storyboard of its own (we are assuming here some kind ...

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