Chapter 5. Animation

Animation in Maya is accomplished through a variety of tools and techniques. The goal of this chapter is to show you how to use the tools in Maya to animate the attributes of various nodes. Gaining an understanding of how you can solve problems in Maya is essential to animating characters and scenes in a believable and entertaining way.

In this chapter you will learn to:

  • Create a simple rig with joints and constraints

  • Use Inverse Kinematics

  • Animate with keyframes

  • Use the Graph Editor

  • Preview animations with Playblast

  • Use driven keys

  • Animate with expressions

  • Animate with motion paths

  • Use animation layers

Using Joints and Constraints

Most of this chapter is devoted to exercises that animate a simple mechanical bug model. Animation and rigging ...

Get Mastering Maya® 2009 now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.