Chapter 5. Animation
Animation in Maya is accomplished through a variety of tools and techniques. The goal of this chapter is to show you how to use the tools in Maya to animate the attributes of various nodes. Gaining an understanding of how you can solve problems in Maya is essential to animating characters and scenes in a believable and entertaining way.
In this chapter you will learn to:
Create a simple rig with joints and constraints
Use Inverse Kinematics
Animate with keyframes
Use the Graph Editor
Preview animations with Playblast
Use driven keys
Animate with expressions
Animate with motion paths
Use animation layers
Using Joints and Constraints
Most of this chapter is devoted to exercises that animate a simple mechanical bug model. Animation and rigging ...
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