Chapter 11. Texture Mapping

The use of two-dimensional images to add color and detail to three-dimensional objects has been a big part of computer modeling and animation from the very start. This is known as texture mapping, and it is practically an art form all its own. A well-painted texture map can add an astonishing degree of realism, especially when combined with good lighting and a well-constructed 3D model. In this chapter you'll see how to use texture mapping to create photorealistic skin for a character.

In this chapter you will learn to:

  • Create UV texture coordinates

  • Create bump and normal maps

  • Create displacement maps

  • Use the PSD network node

  • Create a misss_fast_skin shader

  • Create texture maps for NURBS surfaces

UV Texture Layout

No matter what ...

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