The use of two-dimensional images to add color and detail to three-dimensional objects has been a big part of computer modeling and animation from the very start. This is known as texture mapping, and it is practically an art form all its own. A well-painted texture map can add an astonishing degree of realism, especially when combined with good lighting and a well-constructed 3D model. In this chapter you'll see how to use texture mapping to create photorealistic skin for a character.
In this chapter you will learn to:
Create UV texture coordinates
Create bump and normal maps
Create displacement maps
Use the PSD network node
Create a misss_fast_skin shader
Create texture maps for NURBS surfaces
No matter what ...