In this chapter, you'll delve deeper into Maya dynamics to understand how the various dynamic systems, such as nCloth, nParticles, and Rigid Bodies, can be used together to create spectacular effects. You'll also use more advanced particle expressions to control the motion of particle instances.
In this chapter you will learn to:
Combine nCloth and nParticles
Use nCloth for rigid body simulations
Use traditional Maya rigid body dynamics
Instance geometry to nParticles
Create nParticle expressions
Create smoke effects
nCloth uses the Nucleus solver to create soft body dynamics. Typically nCloth is used to make polygon geometry behave like clothing, but nCloth can actually be used to simulate the behavior ...