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Mastering Mobile Learning by Chad Udell

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Chapter 35Designing for Multiple Screens in iOS

Daniel Pfeiffer

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Devices running iOS now come in a pretty wide variety of flavors. Five different screen resolutions are available across four different screen sizes. Together, these account for the three different aspect ratios iOS developers have to take into account when creating an app.

The different aspect ratios generally don’t affect the core functionality of an app, but it does directly affect how the user experiences the functionality through the interface. With only three different aspect ratios, trying to handle the differences on your own requires a pile of hard-to-maintain conditional ...

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