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Mastering Oculus Rift Development by Jack Donovan

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Chapter 2. Stepping into Virtual Reality

Now that you're familiar with the concepts that make up the Oculus Rift and virtual reality in general, you're ready to get your feet wet. In this chapter, we'll be diving into Unity3D, which is one of the most popular engines to develop VR on for beginners and experts alike.

This chapter will cover the following topics:

  • Getting started with Unity
  • Incorporating the Oculus Utilities package
  • Taking your first steps in VR
  • Enabling interaction with gaze-based mechanics
  • Unlocking the power of Unity's VR API
  • Building and running your first VR app

Getting started with Unity

Unity3D is a complex engine, but it's very easy to get started with. In this section, we'll cover every aspect of the engine you need in order to build ...

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