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Mastering Oculus Rift Development by Jack Donovan

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Chapter 4. Interacting with Virtual Worlds

In this chapter, we'll dive into the game project that we'll add features to throughout the rest of this book until it becomes the first full game you create in virtual reality. To begin, we'll cement a solid input system by building on the basics that you learned in Chapter 2, Stepping into Virtual Reality.

This chapter will cover the following topics:

  • Designing basic player input
  • Unity's input system
  • Supporting joysticks and gamepads

Designing basic player input

Designing input that is intuitive, efficient, and simple is key to creating a game that players will come back to. Perhaps it's especially important in VR because your player won't be able to actually see any of the joysticks, buttons, and keys they ...

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