Right now, our environment completely lacks interaction. Our player can move around it, but there's nothing to do; there's no particular reason to be anywhere on the map. In this section, we'll create a dynamic wall system that players can interact with in order to add some strategic diversity to the map.
First, we'll create a prefab for a dynamic wall that players can activate to raise or lower a wall section in the level. For now, we'll make this prefab out of primitive shapes, but we'll structure it in a way that could easily be swapped out with complex models later.
Create a new cube in your scene and set its X, Y, and Z scale to be
1, respectively. Name it ...