Adding resources to a game map adds an element of strategy and rewards players for exploring areas of the map where there might not be frequent combat. In this section, we'll build upon our old practice dummy prefab and modify it to drop resources that will be required to activate the walls we created in the last section.
To begin, we'll create a new prefab for the resource itself. Create a new Sphere object in your scene and name it
EnergyOrb. Create a new material in your
Materials folder, name it
EnergyOrbMat, and apply it to the sphere.
Open the EnergyOrbMat material in the Inspector. Set the Metallic value to
0.5, Smoothness value to
0.75, and the Emission color to yellow, as shown in the following screenshot: ...