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Mastering Oculus Rift Development by Jack Donovan

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Chapter 10. Publishing on the Oculus Store

Throughout the course of this book, you've implemented the basic features of virtually every pillar of VR development. You've created methods of interaction and navigation, given your game a distinct look and feel through a deeper understanding of graphics and rendering, and enabled connecting players worldwide through networked matchmaking.

As you bring these skills into your own creations and build outwards and upwards from the fundamentals demonstrated in our Arena Combat game, you'll need to know how to package and prepare your work so that it's ready to be deployed to the public. In this chapter, we'll cover the process of preparing your build in Unity, as well as the requirements it will need to ...

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