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Mastering openFrameworks: Creative Coding Demystified by Denis Perevalov

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Summary

In this chapter, we learned how to use the ofxOpenNI addon for working with depth cameras. We explored its examples and built a simple projector-camera interactive system, which can be used as a basis for creating interactive walls, tables, and floors.

In the next chapter, we will consider using networking for creating complex and distributed interactive projects.

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