Chapter 1, Getting Your Feet Wet, deals with installing the Rust toolset and runs through basic language features in a speedy fashion.
Chapter 2, Using Cargo to Build Your First Program, focuses on the standard build tool, Cargo, and also other development tools and their editor integration.
Chapter 3, Unit Testing and Benchmarking, covers the standard testing tools and practices.
Chapter 4, Types, runs through details and practices related to Rust’s type system. We touch the different string types in Rust, arrays and slices, traits, implementations, and generics.
Chapter 5, Error Handling, covers how Rust handles error conditions in a rather unique way. Rust does error handling through its generic type system, instead ...