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Mastering SFML Game Development by Raimondas Pupius

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Chapter 2.  Its Game Time! - Designing the Project

In the previous chapter, we covered the essential parts of our pre-established code base that is going to be used while creating a game. The time has come to take what we have learned and build upon it, by focusing on project-specific code that will be unique to the game we are making.

In this chapter, we are going to be covering the following topics:

  • Implementing key entity components and systems for minimal gameplay
  • Creating a couple of states for navigating the game
  • Arranging all of our code into a cohesive, working project

We have a whole game to design, so let us get to it!

Use of copyrighted resources

In this chapter, and for the entire length of this book, we are going to be using these resources: ...

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