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Mastering SFML Game Development by Raimondas Pupius

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Summary

With that, it's a good time to wrap up. If you have followed through to the end, congratulations! You have just built a basic, fully functioning game out of nothing but a couple of states, some components, and systems. This chapter, much like the one before, is quite condensed, so feel free to look through the code and feel comfortable with its structure.

In the next chapter, we're going to be focusing solely on implementing and using particle systems in order to really add some life to the bare-bones game we have made. See you there!

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