O'Reilly logo

Mastering SFML Game Development by Raimondas Pupius

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 3.  Make It Rain! - Building a Particle System

Having the right amount of interactivity in any given game is incredibly important. Whether it amuses the player by having their consequences start chain reactions that eventually impact their state, or it simply means that the controls and input management feel just right, one cannot deny that this is one of the few things that can either make or break a game. While the latter is quite important, it's not the smooth navigation of menus that draw most gamers in, which is why in this chapter we are going to be focusing on environmental interactions, as well as stylization through the means of particle systems.

In this chapter, we're going to be covering the following topics:

  • Benefits of the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required