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Mastering SFML Game Development by Raimondas Pupius

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Summary

There may have been quite a bit to take in, but if you are here, congratulations! With some careful architecting, calculated decisions, and a dash of taste, we have not only produced a particle system that makes the game look ten times better, but also formed the bedrock of knowledge that serves as a stepping stone towards better design, and increased performance.

In the next few chapters, we are going to be covering the fundamentals of sculpting your own tools for actually designing the game we are working with, as well as its assets. See you there!

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