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Mastering SFML Game Development by Raimondas Pupius

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Summary

In this chapter, we have introduced and implemented the concept of graphical file management, as well as laid the foundations for one of the most important tools a small RPG-style game uses. There is still a lot left to do before we can start reaping the benefits of having proper tools. In the next chapter, we will be covering the finishing touches of the map editor, as well as implementing a different tool for managing entities. See you there!

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