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Mastering SFML Game Development by Raimondas Pupius

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Chapter 7.  One Step Forward, One Level Down - OpenGL Basics

Often times it's easy to take a library like SFML for granted. After all, the ideas and concepts offered by it seem quite intuitive. Building something rather simple can take as little as a couple of minutes, and there are no major headaches to deal with. In a perfect world, we could just offload those troubles to someone else and simply rely on increasingly higher levels of abstraction to get the job done. However, what happens when certain limitations make us slam face-first into a brick wall? In order to know the way around them, it's necessary to know the fundamentals that SFML was built on. In other words, at that point, downward is the only way forward.

In this chapter, we are ...

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