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Mastering SFML Game Development by Raimondas Pupius

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About the Reviewer

Barbier Maxime is a software engineer at Rennes in France. He loves programming crazy things or experiments, and shares them to the open source community on Github since 2010, and really like game programming. As his favorite technology is C++ he has become an expert with it. He has also developed severals libraries and games with this language. Game programming is a hobby for him, and he really likes the challenges involved by such project. He also loves sharing his knowledge with other people, that was the main reason of it's activity on the open source community.

He had wrote the book “SFML Blueprints” and has comments others such as “SFML Game Development” and “Getting Started with OUYA”.

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