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Mastering SFML Game Development by Raimondas Pupius

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Preface

Designing a game from scratch can be one of the most difficult journeys to embark on. With the amount of work that goes into it, it’s would not be farfetched to compare game development to building a car. It combines many different areas of expertise that would, otherwise, not be overlapping, meaning the mastermind behind it has to, often enough, also act as the Jack of all trades. Not many other types of projects can claim that they found a way to combine advanced lighting calculations, accurate physics simulations, and the inner-workings of a fully fledged, stable, and self-sustaining economy-model into something cohesive. These are just some of those trades one has to pick up, and in the fast-growing world of gaming, new ones are constantly ...

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