Mission Accomplished

In not much time, we have accomplished some very exciting things in UDK using just the Unreal Editor and Kismet to create a side-scrolling platform game. We created our own custom camera, which will follow our player when he is spawned, and modified the player with the use of the .ini files and Kismet to create some very interesting features. We then created our level's environment, by first creating a static platform and then moving on to dynamic ones. With those created, we made collectibles that the player can obtain, as well as one that actually gives the player additional functionality. Finally, we used Landscape Mode to create a backdrop for our game world. Let's take one final look at what we have accomplished:

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