Adding ship functionality
You may be wondering why I did not attach the camera to our spaceship object as in the previous project. For this project, I want to have a static camera with the ship moving within the bounds of our camera.
With that in mind, let's start creating our player's movement.
- Open up the Kismet Editor. Create a Key/Button Pressed event by right-clicking and selecting New Event | Input | Key/Button Pressed. Inside the node's properties under Input Names in the  place, put
W and change Re Trigger Delay to
- Create a Toggle action by right-clicking and selecting New Action | Toggle | Toggle. Connect Pressed from the Key/Button Pressed event to the Turn On input of the Toggle action. Connect the Released output ...