Now that we have our player figured out and basic gameplay implemented, let's take some time to add in a way for the player to gauge how well he is doing.
With that, let's create a rudimentary HUD using just Kismet and a few static meshes.
Scaleproperty and give it a value of
0.25and change the Location value in the X property to
400. In the Y property put
0, and in Z put
375. Change the Physics type to
PHYS_Rotatingand change Rotation Rate to have
60for the Yaw value. Under Display check off the Hidden option. Let the base of the ship be the normal camera. Type ...