Creating our HUD
Now that Flash is set up, let's actually create our HUD menu.
Prepare for Lift Off
But before we get into that, let's talk a little bit about the environment, as I'm guessing many of you may never have worked with Flash before.
Flash 101: an introduction
As you begin your project, there may be many new panels and areas that are yours to use.
The largest area in the top-left section is called the stage. This is where all of the action within our menus will take place. Users will only see the white-box area of the stage and the objects that are in it.
The Properties area is to the right-hand side of the stage. In ...