Creating a dynamic object

We now have an environment in which we can interact. With this basis, we can lay down the framework to develop our customized inventory. To get started, let's get our item into the game's world and prepare Kismet to pick up and drop the object.

Prepare for Lift Off

Before we start working on the project, we need to open up the map that we created in the previous project. If you are just starting to join us, you can find this in the Chapter 5 folder (UDKHotshot_Chapter5.udk) of the sample code that can be downloaded from the support page on Packt Publishing's website, at

Prepare for Lift Off

Engage Thrusters

Now that we ...

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