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Mastering UDK Game Development Hotsht by John P. Doran

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Adding a cursor

Now for the moment we have all been waiting for—creating our inventory!

Prepare for Lift Off

At this point, I will assume that you have run Adobe Flash CS6 at least once beforehand. If not, you can skip this section to where we actually import the .swf file into the UDK. Alternatively, you can try to use some other way to create a Flash animation to use with the UDK, such as FlashDevelop, Flash Builder, or SlickEdit, but that will have to be done on your own.

Engage Thrusters

Carry out the following steps to add a cursor:

  1. Inside Adobe Flash's main menu, create a new ActionScript 3.0 project by going to Create New | ActionScript 3.0.
  2. In the PROPERTIES section of the Properties inspector, set the Size value to 1280 x 720 by clicking on ...

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