For newcomers and veteran programmers, reading someone else's code is often the major part of your job; after all you do not want to rewrite something that is already provided to you (unless you have a reason to do so).
Having an understanding of the code base you are working is paramount to writing code that does not conflict with stuff that is written. In order to help you when starting out, I have a tool, which you can use in your daily workflow to make your life much easier, called UnCodeX.
Written by Michiel "El Muerte" Hendriks, UnCodeX can create a class and a package tree from the UnrealScript sources, and analyze the content of each class for later use.
UnCodeX organizes more than 2,000 files that are located within our ...