9

The UI Button Component

Buttons provided by Unity’s UI system are graphical objects that preutilize the Event System we covered in the last chapter. When a Button is placed in a scene, it automatically has components added to it that allow the player to interact with it. This makes sense because the whole point of a Button is to interact with it. Let’s explore how to add and utilize buttons in our games.

In this chapter, we will discuss the following topics:

  • Creating UI Buttons and setting their properties
  • How to set button transitions that make the button change appearance when it is highlighted, pressed, or disabled
  • How to use invisible button zones to allow large tapping areas
  • Navigating button selection on screen with the keyboard or ...

Get Mastering UI Development with Unity - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.