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Mastering Unity 5.x by Alan Thorn

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Chapter 1. Preparation and Asset-Configuring

Greetings and welcome to this comprehensive and detailed exploration of Unity 5 that examines carefully how we take a game project from conception to completion. Here, we'll pay special attention to the best-practice workflows, design elegance, and technical excellence. The project to be created will be a first-person cinematic shooter game, for desktop computers and mobile devices, inspired by Typing of the Dead (https://en.wikipedia.org/wiki/The_Typing_of_the_Dead). Our game will be called Dead Keys (from here-on, abbreviated DK). In DK, the player continually confronts evil flesh-eating zombies, and the only way to eliminate them safely is to complete a set of typing exercises, using either the physical ...

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