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Mastering Unity 5.x by Alan Thorn

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Level design - tips and tricks

Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of questions, and others, matter! They're not the kinds of things that should be settled just by flipping a coin. Consider the following design tips and tricks; that is, some guiding principles intended to help you build more interesting levels faster and easier.

Objective and feedback

Always remember the player objective when designing-the goal to be reached by ...

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