O'Reilly logo

Mastering Unity 5.x by Alan Thorn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

Congratulations! You've now created the first level of Dead Keys. Of course, more will be added, but let's first focus on creating one functional level, whose behaviors may be easily recycled to produce more levels, as needed. This chapter focused on many level design issues, both practical and theoretical. Specifically, we explored level design tips and tricks-methods for producing levels more simply and conveniently. In addition, we examined the modular building technique, alongside more advanced tools, such as lightmapping, navigation meshes, and Occlusion Culling. In the next chapter, we'll examine how to take the first person camera and build player functionality, using animation and scripting.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required