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Mastering Unity 5.x by Alan Thorn

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Summary

In this chapter, we completed the player input system by creating a Typer object and implemented a range of related classes and UI elements that accompany that feature; specifically: health, damage effects, a score, and a bonus system. None of this functionality, however, links together or coheres as one yet, due mainly to the lack of enemy objects to destroy. For this reason, the next chapter focuses on zombie enemies, their intelligence, and their role as a functional part of the whole application.

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